The Basics of Mixing (Part 2)
Continued from The Basics of (Mixing Part 1)
EQ
EQ is arguably the most important part of the mix. It is the practical and mathematical part of mixing. I helps me to try an visualize the frequency spectrum and come up with a general plan of where I want each track/instrument to sit. This is always a trade off with making things fit together and making each instrument sound good by itself. For example, acoustic guitars will often sound unnaturally boomy without cutting some frequencies out around 200 Hz, this also makes some room for the bass guitar and sometimes the toms of the drum kit. This is a balancing act that is a whole new monster with each mix so all of the above are very loose guidelines. The purpose and goals of the EQ stage are three fold: to establish a good balance, to enhance the frequencies that you like in each track, and take away the ones that detract from the sound, and to eliminate any masking of one instrument over another. Here is a post dedicated to EQ.
Compression (dynamics)
Compression also has multiple uses in the mixing environment, it has uses as a tool, and also as an effect. Compression is often used as a tool to control the dynamic content of a track. In this scenario I am usually trying to control stray loud or soft content and regulate them so that they are approximately the same volume as the other surrounding content. Note that not every track will require compression, if the performance is consistent (which is more often than not the case with well practiced musicians) then compression may not be needed in this capacity. As a general rule if it doesn’t need compression then don’t apply any, at least not locally. On a side note I often will mix with subtle compression on the mix bus at all times, I find that I require less compression on each individual track and gain some consistency between all the tracks. (Maybe there is some truth to the statement that the SSL quad compressor is like mix glue)
Compression can also be used as an effect, but I find when used this way it is best used in a send/return format. (This is often referred to as parallel compression) I will often send the close mics of my drum kit to a bus where I will compress the heck out of them, with not too fast of an attack, because the purpose of this compression is to make the drums punchier I want to keep the transients. This sound on it’s own is not that great to listen to on it’s own, but bring it up slowly in the mix and blend it with the original close mics for a punchier and edgier sound. I also have a post that explores compression in more detail.
Panning
Now that I have most of the frequency and dynamic content spaced out and balanced I find I need to add some width to the recording. I will apply panning to the tracks at this point usually starting with the drum kit. Panning the toms can make the kit sound bigger/wider, but I usually don’t pan them hard left and right as that can be a little distracting on tom rolls. If you used spaced pair overheads or as room mics on the kit I would pan them according to the same principals. As a general rule I will pan instruments with similar frequency content to either side such as an electric guitar slightly left, and acoustic guitar slightly right. If you’ve seen the band play live visualize where each player stood as this can be a natural panning image to try and recreate. The human ear loses the ability to place sounds below a certain frequency and above another so panning will become ineffective. The effective frequency range for panning is between (150Hz and 1.5kHz). For content above 2.5kHz, if you have a stereo signal to begin with, differences in EQ between each channel that will create phase effects that will place sounds off center in the stereo image. For content below 150Hz, if you have a stereo signal to begin with, you can use the Haas panner (precedence) effect by delaying one of the signal by a very small amount (0.2-0.44 msec). Once your stereo image is in place, the practical side of mixing is essentially complete and the more artistic and creative part is applied. These are the techniques that will make your mixes unique and stand out.
Send Effects (Reverbs and Delays)
The use of effects is very much up to personal taste or the taste of the band that you are mixing for. This part of the mix should be very much inspired, one of the signature sounds of an amateur mix is the misuse or overuse of effects. Remember your job as the mix engineer is not to define the sound of the band, but to support and enhance the music that the band has produced. It is OK to take some ownership of the music, but ultimately it is the bands/clients music. Even if you are mixing your own bands music it helps to treat the mix process this way. This stage of the mix is where you will define yourself as an engineer, so I cannot tell you exactly what to do, just offer some tips and guidelines. Reverb and delay can be used effectively to ad depth to a mix. Listen to the drum kit with your eyes closed as you add a big long reverb as you increase the reverb the kit should start to sound like it is farther away. You can use this principal on all of the tracks to give the mix depth. You probably also noticed with the drum kit that as you increased the reverb the cymbals became really splashy and wishy-washy. Often it helps to EQ and filter the signal that you send to the reverb. I typically will band pass filter my reverb and delay sends because to much top gets splashy and too much bottom gets muddy. Many of the new convolution reverb plug-ins give you tremendous control over the reverb tail and decay times this is where you should reach if you want to make your reverb sound more natural or more out of this world. I tend to like plate reverbs and short reverbs for vocals as you the can add a reverb effect to the voice with out moving it from front and center. Slapback reverbs can be nice to really get a crackin’ snare. Really though all of these things depend on the style of music, and the sound that the band is going for. For more on finishing up a mix please see The Basics of Mixing (Part 3).


